FANDOM


WIld Mages draw from everything around them immediately to fuel their spells. They gain spell slots at the cost of having a chance of unknown results to their spell.

Wild mages gain an extra spell slot for each spell level but every time they cast a spell they must roll 1d100.

Rolling less then 10% and they must roll a critical fumble on their magic, rolling over 90% and they roll a critical success.